The Allan McKay podcast is a creative and career related podcast focused on artists in Design, Film, Visual Effects and Video Games. Typically ranking in the top 50 in the career section of iTunes.

In the last few months the downloads have averaged around 40,000 downloads per month. Each episode typically is myself, interviewing other artists in the film or games industry, designers, or book authors, developers or entire software or film or game teams. Episodes range from interviews with Blizzard, Blur, Autodesk, ILM, Pixar and others.

As well as solo episodes I put out focused on specific hands on subjects to do with building your career and improving other areas of your professional and personal life. Our careers are so important yet typically neglected and this podcast is for me an opportunity to share with others and help build a platform around bettering yourself and getting the results that you deserve.

Subscribe to the show ( iTunes, non-iTunes feed )

Already heard it a few times? Please leave a short review here, and tell me which guests I should have on next!

Episode 9 – Work from home – Todd Sheridan Perry

Click here to view iTunes I jumped at the chance to talk with Todd about this subject, as it’s one I plan to cover later this month! Todd has major success working on projects ranging from The Lord of the Rings all the way through to X-files, Final Destination 5, 2012, The Mist, and dozens […]

Episode 8 – John Brennick – Hobbit/Apes 2

This is a great interview with extraordinary artist John Brennick for his contributions at studios like Weta and Digital domain and other studios around the globe on many high profile films including Dawn of the planet of the apes and The Hobbit 2. This is a really fun interview that covers a lot of really […]

Breaking into the industry through the side door

(Episode updated, had a few large gaps of silence that snuck in there!) Itunes Link here – click this link to subscribe or play How to host events, learn to network and create unique opportunities to get hired! This episode is about how to maximize your potential of getting noticed. By thinking outside the box […]

Episode 6 – Sean Ritchie – The Walking Dead

Here’s the iTunes link Check out the latest episode, this was an absolute blast to do – Sean’s a great guy with lots of amazing talent there’s lots of really fun and solid information in here about him as well as about the show that you probably didn’t know. Please comment and let me know […]

Episode 5 – Studio Pipelines and Mango

Show notes to come soon, lots of show notes, too many show notes – but enjoy The final piece of the Carlos interview I couldn’t leave out – loads of great stuff specifically about his studio pipeline platform ‘Mango’

Episode 4 – Mastering Interviews & Communication

Here’s an iTunes link to watch the latest episode   Course notes to come! By the way for everyone who wants to win a ONE MONTH full membership to digital tutors. Please do the following two steps. 1) Like my Facebook Page 2) Subscribe and leave a review/rating on iTunes Do this right now! And […]

Episode 3 – Carlos Anguiano Part 2 (Final part)

  #5 in iTunes career category after just 5 days – holy moly! This episode is the second part of my interview with Carlos. I will warn you this episode is a bit more on the technical side,it’s purely aimed at becoming a Technical Director and the benefits and advantages of having some scripting background, […]

Digital Tutors Interview

Not to plug myself but I recently did an interview with Digital Tutors which I strongly recommend checking it out. Because we cover a lot of really great content with both starting out in your career and setting goals. Check it out here

The Allan McKay Podcast – Bonus Episode FX Artist – Anselm von Seherr-Thoß!

Recorded a while back but this is the first time posting it, this is an interview I did with a very talented FX artist and friend of mine Ansi! Check it out, I’m sure a lot of you will love digging into this! The audio is a little shotty, I apologize for that, but the content’s […]

The Allan McKay Podcast – Episode 1!

FINALLY!! Ok it’s here, after planning and building up to a podcast for two years and having people kicking my ass to do this, The Allan McKay Podcast is now live. After shooting 25 episodes of Artist Insight Series, and having two editors assigned to getting the episodes out, only five ever actually made it […]

Sitni Sati (Developers of FumeFX) Interview Allan McKay

A recent interview I did for Sitni Sati which was great fun to be a part of! Check it out! Click here to read interview

FX Guide’s article on Microsoft’s latest hit – DESTINY –

FX Guide recently covered our work on Destiny, the opening cinematic for one of the highest grossing video games weekend opening’s in history. I had a lot of fun VFX sup’ing this project, and I had a great team of people by my side! Read more about the article here…. Also for those of you […]

Can you keep a secret?…

Recently I had the privilege to contribute a small chapter to Michael McCarthy’s new book ‘How to cheat in 3DS Max 2015’. I had fun with this and put a lot of great information into how to build up your name and following in the industry, how to get your career steadily rising and get […]

What the hell?!

OK! So .. new site, still work in progress! POCAST! Ok so Artist Insight Series is back, in a slightly different format, this allows me to do a lot of things, one is update it more frequently (I’m hoping to release podcasts weekly or bi-weekly) as well as do a lot of different things, covering […]

VFX of God of War

More info to come – but please enjoy a video that was filmed at Mindtrek conference in Europe last year. I discuss how I created all of the ash visual effects for God of War.    

FUMEFX Workstation + Render Node Hardware Shopping List

So below, is an actual purchase order for my main PC workstation that I work on. There definitely ARE faster machines out there. However, I wanted to get a machine within a certain budget range that essentially would be the fastest of every item, within the most optimal price range. Ie. I didn’t just fork […]

Transformers VFX playblasts

So this is some OLD work from 2010 I believe? ANCIENT! Lots of playblasts of fx elements and other things, surprisingly this is less than half of the elements I built for these shots, pretty crazy amount of work went into this! I worked with Atomic Fiction in San Francisco on this, lots of fun! […]

CG Society – Meet The Artist – Allan McKay

Here’s a Webinar I did recently with the guys at CG Society, lots of fun and hopefully everyone found it informative! Warning:  First 2-3 minutes unfortunately start off slow as we got set up, feel free to jump ahead to [3:00] into it. And then the fun begins! Also you can view some of the […]

CG Society re-purposes ‘Unattainable’ Article

  Click here to read article  

CG Society Meet the Artist Series – Allan McKay Webinar

This will be a load of fun! Sign up for the webinar now in time for next week! Click here to view article

Interview with Allan McKay up on Sitni Sati

Recently I was interviewed by Sitni Sati (Developers of FumeFX) which I think is probably the biggest rant filled interview I’ve done to date! But a lot of fun never the less. I’ve been using FumeFX since pre-alpha, I was one of the first .. two people in the world I think to get to […]

Pipeline Training Video – Accessing Render Nodes with Maxscript

Hey guys! so I trust you’re having a great holiday so far! I wanted to release this video which I think is a fun introductory to more more pipeline orientated scripting. The goal of this training video is to demonstrate how to build a list of all your render nodes inside of Max, and have […]

FumeFX Maya Genesis OUT NOW!!

OK IT’S HERE FumeFX Maya Genesis is a 7 hour training DVD on FumeFX for Maya. Loads of cool content, and able to get you up to speed quickly with using FumeFX in Maya! Throughout the xmas period it will be at a discount price afterwards it will almost go up to double – so […]

Care to watch? VFX Pipeline Video

Hey everyone! So another video I’m putting out this week – as I promised! This is actually more to gauge everyone’s interest and see whether there are enough of you interested in this sort of thing before I go head first into developing a series of free videos on this subject and then find out […]

Maya FumeFX Feature Video Tutorial

Quick post! So I’m not sure if you’ve seen this already, but I’ve been working closely with the developers of FumeFX on new training for FumeFX Maya.  Click here to watch the video So this is a 1 hour long feature video, going over a lot of the core features of FumeFX. It’s more an […]

MAYA FumeFX Crash Course VIDEO

I’ll make this short and sweet! In anticipation of the Maya FumeFX Genesis launch next week in time for the holidays. I’m releasing a quick crash course video on Maya FumeFX! The video is short but to the point, it focuses on getting you into FumeFX as fast as possible inside of Maya’s interface. Showcasing […]

Legacy MaxScripts (lots new ones to come)

Bake Transforms Simple tutorial to bake object transforms out to another object. Great when you have parented objects, and you need to bake the children out to a fresh new keyframed object with no parenting. Download here: AMcKay_BakeTransform_v003.ms Bake Verts Animation Select a bunch of vertices, run the script – it will create dummies that […]

Afterburn 4.0 – Utilizing Explode Daemons

Level: Intermediate Still covering more basic subjects just to add some more introductory content. Here we go through one of many methods for creating explosions in 3D Studio Max. This one is designed to really show how to use the Explode Daemon in Afterburn 4 as well as create an explosion without any key frames […]

Wrapping Tasks UP

Very brief demo on building basic tasks such as in this case creating customized forces and wrapping them into a one-click process.Originally this was going to be just a 3-line script, however I thought I would present it like this as it might explain what I’m trying to get across a bit better.Anytime you’re doing […]

Generating initial object data via pflow & maxscript

New MaxScript introductory tutorial on mixing particle flow and MaxScript together. The goal of this exercise is to physically control objects in the scene via particles. In this case we’re setting up a large quantity of objects to generate and be positioned ready for a dynamic simulation. This is more a theoretical exercise to get […]

Up Up and Away!

New Maxscripts are up in the maxscript section. MaxScripts Section Just a couple, I have literally around 100 production level scripts that are pretty darn cool I’ve been wanting to put up, however right now they are tied to Catastrophic FX’s pipeline, so they need to be reworked a bit before they will work on […]

Legacy FX Tutorials

Here you can find literally hours of content on Particle Flow, Fume FX, Afterburn, Dynamics, Compositing and other FX related material for 3D Studio Max. Before you download – nearly all of these use the camtasia techsmith codec you can download here These tutorials are labeled LEGACY as they are all pre 2009. As part […]

Digital Media World Interview

INTERVIEW: Allan McKay, Catastrophic FX Posted January 22nd, 2008 – Bill Dawes, Digita Now working on Daybreakers, a $A20 million dollar film for the Spierig Brothers, we asked Allan McKay, the director of Brisbane post-production facility Catastrophic, what the future holds. DMW: Allan, you are back on home soil after spending the last few years […]

Fume FX: Advanced Fluids Training

Fume FX: Advanced – the ultimate solution for Fume FX Training The sequel to the highly acclaimed Fume FX: Essentials, which is has made its way into practically every major visual effects studio around the world as their primary resource for fluids and Fume FX, as well as utilized during the development of many big […]

Maxscript for beginners #1

Brand new tutorial in a series of Maxscript for beginners – here we introduce basic terminology and generating objects and managing them through basic mat and scripting lingo. This series is designed to move artists into more technical subjects easily and apply them to appropriate subjects for real production. Download Tutorial

Website Update + Afterburn 4.0 Tutorials

News update Hopefully none of you really notice this, but this site’s been completely rebuilt (again). Pretty much same design, just completely different content management system, so things like visits and other stuff have been reset. One key feature is comments now work, so feel free to supply comments on posts that are relative, it […]

Real Flow Basics – Introduction

As a lot of you know I’m putting a bit of time in now to focusing on some of the basic fundamentals of pflow/maya/real flow etc. I do have plans for a lot of advanced material coming up, but for the time being I’m putting together a few core tutorials on Real Flow, the first […]

Want to write your own FX tools?

Previously I’ve mentioned saving pflow presets which has been a real time saver, but what if you want to delve into building an fx pipeline where you literally put in the controls, the object you want to have your FX applied to etc. all in your own custom interface? This is something that I any […]

Particle UV Tutorial + VFX Boot Camp?

Locking textures to particles with Krakatoa So this again is more of a brief how to – but one of the most common questions I get asked is how to lock uv coordinates to particles, so for instance you can have a texture move and stay locked to each individual particle. So I’ve created this […]

Particle Tutorial and new Real Flow Workshop

Emitting from 3D Texture Volumes Tutorial New 3D Studio Max Tutorial on Particle Flow, discussing emitting particles to 3D procedural textures to build volumetric patterns for your initial particle emission Real Flow Workshop #2 NEW REAL FLOW WORKSHOP – SIGN UP NOW! CG Society’s Real Flow Workshop just finished this week, and it was a […]

Procedural Maps & Modeling Talk

Here you can find a tutorial for 3d studio max on procedural mapping and modeling I’m currently in San Francisco working on a new film after just returning from Los Angeles last week where I worked on a new game cinematic with a few ex Blur Studio guys which was a lot of fun I’ve […]

Update, Interview & Final Real Flow Workshop!!

Interview with McKay at CG SWOT I recently did an interview with CG SWOT on some of the current things I’ve been up to, you can check it out here: Or direct download link here which goes for roughly an hour just discussing some of the recent things I’ve been doing as well as some […]

SIGGRAPH + ILM Fluids Talk + Updates

Update + SIGGRAPH 2010 – Los Angeles, CA So recently I have wrapped on a new film project ‘Priest’ which is out next year. Also M Night Shyamalan’s new film The Last Airbender is out, so take a look at all the amazing work Industrial Light + Magic did on this, I was initially working […]

Want some Fume FX 2.0 lovin?

Fume FX 2.0 Fluids Feature Overview video Below is a link to a 30 minute video I put together just discussing some of Fume FX 2.0’s new features, as well as walking through how some of them work. feel free to click on ‘like’ if you like it! Also on a separate note, I will […]

FX Workshop + Fume FX 2 Auto Sim Script

Fume FX 2.0 Auto Script v1.0 So this is more a 5 minute thing I wrote for my own uses, however I posted this on a few forums and a lot of people have gone crazy for it. So I’m releasing it publically for anyone who needs it. It’s written ‘as is’ but I find […]

Overtime Vs Productivity PART 1

Is it worth it working extreme hours all the time, day in day out? More importantly: Are you actually getting that much done during that time?   OVERTIME VS PRODUCTIVITY: PART 1 By Allan McKay Originally Published: November 2010, New York City   Foreword This article isn’t a stab at the industry, nor should it […]

NYC Event/TP Tutorial/Overtime article

Currently in NYC for a new project I’m working on for the lasik New York team, also just approached the other day so nothing official but I may be speaking at the next Max user event in NYC end of this month, so keep an eye out for that if you’re in New York. I’m […]

Advanced Visual FX 3 Announced

Advanced Visual Effects Volume 3 – To be released Friday Advanced Visual Effects – Vol 3 Trailer from Allan McKay on Vimeo. Advanced VFX 3 Training DVD will be released Friday, over 11 hours of training content covering features such as Krakatoa, Rayfire, Pflow Tools Box 2, Fume FX and dozens of other features

Advanced VFX 3 is out! + NYC Presentation

Advanced Visual Effects 3 DVD is out!! The much anticipated Advanced Visual Effects Volume 3 is now available for download. With over 11 hours of advanced training content and covering subjects such as Krakatoa, Fume FX, Rayfire, Pflow Tools Box 2 and dozens of other industry techniques for Hollywood film Available to download today for […]

2010 – 2011! Various updates

Daybreakers wins best Visual Effects at AFI awards This week Daybreakers won Best VFX at the AFI awards! Something I’m extremely proud of due to the fact that we created all of the VFX for this film back in 2007! The film was just released this year, so having it stand up still almost 3 […]

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